Project Group Rethink

Design Thinking

A new way to develop innovative products and concepts

Design Thinking promotes flexibility and creativity

Various application scenarios:

  • if the core challenge is not really tangible or insufficiently  defined beforehand
  • If too little information is available so that solution finding cannot be started yet
  • the project has to deal with challenges, which have a strong reference to human needs
  • problems need to be looked at in a changing context.
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Definitions of Design Thinking contain primarily the following aspects

Virtual Realitiy

Entire immersion in virtual worlds

  • Flexible and dynamic worlds
  • no physical limitations
  • geographically seperated collaboration
  • fun factor
  • free movement in space and time
  • individual perspectives
© Adobe Stock

How can Virtual Reality be used to support Design Thinking?

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Project Team Winter 2019/2020

Preliminary work: Software project Winter 2019/ 2020

In an international project together with Hoogeschool PXL in Belgium a team of 8 students started working on the use of VR for Design Thinking. The students started analyzing the design thinking process and identified potentials for VR to support the activities. The students decided to use space and planets as their design theme. The result of the project is a first collaborative application covering the Ideation phase of Design Thinking. On the virtual Ideation planet ideas can be planted as trees and branches. The application runs on Oculus Quest devices at the moment. It supports collaborative work from different locations and for example uses speech-to-text to efficiently give text input. The ideation is just one of six phases and there is a lot more to be developed in the future.


The goal of this project group is to further develop the VR application and provide support for the other phases of the Design Thinking process. So initially a further analysis and identification of potentials is necessary. Based on that a concept for the use of VR is to be created. VR should be used with all its innovative and outstanding features to support creative work free of physical limits to make Design Thinking better than it is in reality. For this new ways of working together virtually need to be developed. Furthermore 3D models, interactive animations and intuitive user interfaces are required. A special focus should be on using VR to provide functionalities or methods that are not possible in reality. It's all about creativity and innovative ideas.

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Concept: Phases as individual planets
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Multi-User
© Fraunhofer IEM
Planting trees as ideas

Prerequisites for Participation

Programming Language C#

Excellent skills in the programming language C#

3D Computer Graphics

Excellent understanding in computer graphics and programming 3D environments

Unity

Strong knowledge of the render engine Unity and solid understanding of its concepts

Additional: Modelling/ Blender

Advanced skills using 3D modelling and animation program Blender (or similar software)

Optional Prerequisites or what you should learn

Project Management

Experience in project management is desirable

Multiuser Network

Experience in the implementation of multi-user network applications is welcome

Git

Experience with the version management tool git would be beneficial

Oculus Rift/ Quest

Experience with the development of Oculus Quest applications would be useful

Substance Painter

Experience with Substance Painter would be nice

Speech-to-Text

Knowledge of speech-to-text engines would be great